I've talked numerous times to numerous people on Design Notes about prototyping tools (most recently Max from Sympli). And why not? They're a hot subject right now - everywhere I look there seems to be a new prototyping tool trying to explain why it's the best.
Even Adobe, doing something rare, has put together a brand new app just for interaction and experience design with the aptly-named Experience Design CC.
But out of all the conversations I've had on this topic, something has stuck with me. Well, I guess two things.
Today, to coincide with my session at Droidcon San Francisco, I'm excited to reveal Selene, a basic sample app to demonstrate some early concepts of mutative design.
The palette of the month is back for January with a selection of colors called Moonlight.
Moonlight is inspired by the dark vibrance of night time, surfaces like grass, snow, clouds, and wood illuminated only by the moon.
Phoebe is the first step toward mutative design, a new theoretical design methodology that aims to solve the problem of designing for averages and create interfaces that are born, live, and evolve with the user's realities.
If you follow me on social networks, you've probably seen me rambling on about Design Notes.
If not, here's the story: Design Notes (housed at DesignNotes.fm) is a new podcast I'm starting. The goal is simple: sit down, one on one, with designers and developers in all fields to talk about what they do, and what they think.